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Réglage ACE

25/08/2019 21:45 Unread message

XXX tue par XXXX.

Pour supprimer les messages de morts de joueur il est nécessaire, à l'édition de modifier les paramètres de difficultés qui sont sous:
Paramètre->Option de jeu-> Difficulté
En partant du mode Vétéran, décocher la/les cases suivantes:
Multijoueur:
Tue par. (Supprime le message).
Pour les PVP il est préférable de supprimer aussi le tableau des scores.

Pour rappel, la mission devra être lancé par l'administrateur en mode "personnalisé" pour prise en compte pendant la mission.

Régagles ADD-ONS:

Ci-joint un réglage pour nos parties d'ARMA. Il est possible de ne pas suivre le réglage, pensez à avertir les joueurs des règles différentes que vous avez mis en place.
Appuyez sur CTRL+ALT+S et accédez aux réglages addons.

Régalge MEDICAL correspondant à:
Avancé + PAK utilisable partout + Chirurgical uniquement dans les installation & véhicules + Survie supplémentaire d'1 vie avec 3 minutes pour agir + Docteur juste plus rapide.

Il est possible d'importer directement les réglages ci-dessous via le bouton importer en copiant collant l'ensemble des lignes.

// ACE Armes
ace_common_persistentLaserEnabled = false;
ace_laserpointer_enabled = true;
ace_reload_displayText = true;
ace_weaponselect_displayText = true;

// ACE Arsenal
ace_arsenal_allowDefaultLoadouts = true;
ace_arsenal_allowSharedLoadouts

= true;
ace_arsenal_camInverted = false;
ace_arsenal_enableIdentityTabs = true;
ace_arsenal_enableModIcons = true;
ace_arsenal_EnableRPTLog = false;
ace_arsenal_fontHeight = 4.5;

// ACE Audition
ace_hearing_autoAddEarplugsToUnits = true;
ace_hearing_disableEarRinging = false;
ace_hearing_earplugsVolume = 0.5;
ace_hearing_enableCombatDeafness = true;
ace_hearing_enabledForZeusUnits = true;
ace_hearing_unconsciousnessVolume = 0.4;

// ACE Balistique avancée
ace_advanced_ballistics_ammoTemperatureEnabled = true;
ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
ace_advanced_ballistics_bulletTraceEnabled = true;
ace_advanced_ballistics_enabled = false;
ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Captives
ace_captives_allowHandcuffOwnSide = true;
ace_captives_allowSurrender = true;
ace_captives_requireSurrender =

1;
ace_captives_requireSurrenderAi = false;

// ACE Carte
ace_map_BFT_Enabled = false;
ace_map_BFT_HideAiGroups = false;
ace_map_BFT_Interval = 1;
ace_map_BFT_ShowPlayerNames = false;
ace_map_DefaultChannel = -1;
ace_map_mapGlow = true;
ace_map_mapIllumination = true;
ace_map_mapLimitZoom = false;
ace_map_mapShake = true;
ace_map_mapShowCursorCoordinates = false;
ace_markers_moveRestriction = 0;

// ACE Common
ace_common_checkPBOsAction = 0;
ace_common_checkPBOsCheckAll =

false;
ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Commun
ace_common_allowFadeMusic = true;

// ACE Cook off
ace_cookoff_ammoCookoffDuration = 1;
ace_cookoff_enable = false;
ace_cookoff_enableAmmobox = true;
ace_cookoff_enableAmmoCookoff = true;
ace_cookoff_probabilityCoef = 1;

// ACE Déflexion du vent
ace_winddeflection_enabled = true;
ace_winddeflection_simulationInterval = 0.05;
ace_winddeflection_vehicleEnabled = true;

// ACE Explosifs
ace_explosives_explodeOnDefuse = true;
ace_explosives_punishNonSpecialists = true;
ace_explosives_requireSpecialist = false;

// ACE Fatigue Avancée
ace_advanced_fatigue_enabled = true;
ace_advanced_fatigue_enableStaminaBar = true;
ace_advanced_fatigue_loadFactor = 1;
ace_advanced_fatigue_performanceFactor = 1;
ace_advanced_fatigue_recoveryFactor = 1;
ace_advanced_fatigue_swayFactor = 1;
ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Gestes de carte
ace_map_gestures_defaultColor = [1,0.88,0,0.7];
ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
ace_map_gestures_enabled = true;
ace_map_gestures_interval = 0.03;
ace_map_gestures_maxRange = 7;
ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

// ACE Goggles
ace_goggles_effects = 2;
ace_goggles_showInThirdPerson = false;

// ACE Interaction
ace_interaction_disableNegativeRating = false;
ace_interaction_enableMagazinePassing = true;
ace_interaction_enableTeamManagement = true;

// ACE Interface utilisateur
ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode

= true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed =

true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Lancé amélioré
ace_advanced_throwing_enabled = true;
ace_advanced_throwing_enablePickUp = true;
ace_advanced_throwing_enablePickUpAttached = true;
ace_advanced_throwing_showMouseControls = true;
ace_advanced_throwing_showThrowArc = true;

// ACE Limiteur de distance de vue
ace_viewdistance_enabled = true;
ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Logistique
ace_cargo_enable = true;
ace_cargo_loadTimeCoefficient = 5;
ace_cargo_paradropTimeCoefficent = 2.5;
ace_rearm_level = 0;
ace_rearm_supply = 0;
ace_refuel_hoseLength = 12;
ace_refuel_rate = 1;
ace_repair_addSpareParts = true;
ace_repair_autoShutOffEngineWhenStartingRepair = false;
ace_repair_consumeItem_toolKit = 0;
ace_repair_displayTextOnRepair = true;
ace_repair_engineerSetting_fullRepair = 2;
ace_repair_engineerSetting_repair = 1;
ace_repair_engineerSetting_wheel = 0;
ace_repair_fullRepairLocation = 2;
ace_repair_repairDamageThreshold = 0.6;
ace_repair_repairDamageThreshold_engineer = 0.4;
ace_repair_wheelRepairRequiredItems = 0;

// ACE Médical
ace_medical_ai_enabledFor = 2;
ace_medical_AIDamageThreshold = 1;
ace_medical_allowLitterCreation = true;
ace_medical_allowUnconsciousAnimationOnTreatment = false;
force ace_medical_amountOfReviveLives = 1;
ace_medical_bleedingCoefficient =

1;
ace_medical_blood_enabledFor = 2;
ace_medical_consumeItem_PAK = 0;
ace_medical_consumeItem_SurgicalKit = 0;
ace_medical_convertItems = 0;
force ace_medical_delayUnconCaptive = 3;
force ace_medical_enableAdvancedWounds = true;
ace_medical_enableFor = 0;
ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 1;
ace_medical_enableScreams = true;
ace_medical_enableUnconsciousnessAI = 1;
ace_medical_enableVehicleCrashes = true;
ace_medical_healHitPointAfterAdvBandage = false;
force ace_medical_increaseTrainingInLocations = true;
ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 2;
ace_medical_litterCleanUpDelay = 0;
ace_medical_litterSimulationDetail = 3;
force ace_medical_maxReviveTime = 180;
force ace_medical_medicSetting = 2;
ace_medical_medicSetting_basicEpi = 1;
ace_medical_medicSetting_PAK = 1;
ace_medical_medicSetting_SurgicalKit = 1;
ace_medical_menu_allow = 1;
ace_medical_menu_maxRange = 3;
ace_medical_menu_openAfterTreatment = true;
ace_medical_menu_useMenu = 0;
ace_medical_menuTypeStyle = 0;
ace_medical_menuTypeStyleSelf = true;
ace_medical_moveUnitsFromGroupOnUnconscious = false;
ace_medical_painCoefficient = 1;
force ace_medical_painEffectType = 1;
ace_medical_painIsOnlySuppressed = true;
ace_medical_playerDamageThreshold = 1;
ace_medical_preventInstaDeath =

false;
ace_medical_remoteControlledAI = true;
ace_medical_useCondition_PAK = 0;
force ace_medical_useCondition_SurgicalKit = 1;
ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 0;
force

ace_medical_useLocation_SurgicalKit = 3;

// ACE Météo
ace_weather_enabled = true;
ace_weather_updateInterval = 60;
ace_weather_windSimulation = true;

// ACE Magazine Repack
ace_magazinerepack_timePerAmmo = 1.5;
ace_magazinerepack_timePerBeltLink = 8;
ace_magazinerepack_timePerMagazine = 2;

// ACE Marquage
ace_tagging_quickTag = 1;

// ACE Menu d'interaction
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin =

[0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
ace_interact_menu_cursorKeepCentered = false;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;

// ACE Mortier Mk6
ace_mk6mortar_airResistanceEnabled = false;
ace_mk6mortar_allowCompass =

true;
ace_mk6mortar_allowComputerRangefinder = true;
ace_mk6mortar_useAmmoHandling = false;

// ACE NameTags
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
ace_nametags_nametagColorGreen

= [0.67,1,0.67,1];
ace_nametags_nametagColorMain = [1,1,1,1];
ace_nametags_nametagColorRed = [1,0.67,0.67,1];
ace_nametags_nametagColorYellow = [1,1,0.67,1];
ace_nametags_playerNamesMaxAlpha = 0.8;
ace_nametags_playerNamesViewDistance = 5;
ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Outils de navigation
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Overheating
ace_overheating_displayTextOnJam = true;
ace_overheating_enabled = true;
ace_overheating_overheatingDispersion = true;
ace_overheating_showParticleEffects = true;
ace_overheating_showParticleEffectsForEveryone = false;
ace_overheating_unJamFailChance = 0.1;
ace_overheating_unJamOnreload = false;

// ACE Pointage
ace_finger_enabled = false;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
ace_finger_indicatorForSelf = true;
ace_finger_maxRange = 4;

// ACE Pylônes
ace_pylons_enabledForZeus = true;
ace_pylons_enabledFromAmmoTrucks = true;
ace_pylons_rearmNewPylons = false;
ace_pylons_requireEngineer = false;
ace_pylons_requireToolkit = true;
ace_pylons_searchDistance = 15;
ace_pylons_timePerPylon = 5;

// ACE Quick Mount
ace_quickmount_distance = 3;
ace_quickmount_enabled =

true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 0;
ace_quickmount_speed = 18;

// ACE Respawn
ace_respawn_removeDeadBodiesDisconnected = true;
ace_respawn_savePreDeathGear = false;

// ACE Scopes
ace_scopes_correctZeroing = true;
ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
ace_scopes_defaultZeroRange = 100;
ace_scopes_enabled = true;
ace_scopes_forceUseOfAdjustmentTurrets = false;
ace_scopes_overwriteZeroRange = false;
ace_scopes_simplifiedZeroing

= false;
ace_scopes_useLegacyUI = false;
ace_scopes_zeroReferenceBarometricPressure = 1013.25;
ace_scopes_zeroReferenceHumidity = 0;
ace_scopes_zeroReferenceTemperature = 15;

// ACE Simulation de la fragmentation
ace_frag_enabled = true;
ace_frag_maxTrack = 10;
ace_frag_maxTrackPerFrame = 10;
ace_frag_reflectionsEnabled = false;
ace_frag_spallEnabled = false;

// ACE Spectateur
ace_spectator_enableAI = false;
ace_spectator_restrictModes = 0;
ace_spectator_restrictVisions = 0;

//

ACE Switch Units
ace_switchunits_enableSafeZone = true;
ace_switchunits_enableSwitchUnits = false;
ace_switchunits_safeZoneRadius = 100;
ace_switchunits_switchToCivilian = false;
ace_switchunits_switchToEast = false;
ace_switchunits_switchToIndependent = false;
ace_switchunits_switchToWest = false;

// ACE Uncategorized
ace_fastroping_requireRopeItems = false;
ace_gforces_enabledFor = 1;
ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
ace_laser_dispersionCount = 2;
ace_microdagr_mapDataAvailable = 2;
ace_microdagr_waypointPrecision = 3;
ace_optionsmenu_showNewsOnMainMenu = true;
ace_overpressure_distanceCoefficient = 1;

// ACE Vehicle

Lock
ace_vehiclelock_defaultLockpickStrength = 10;
ace_vehiclelock_lockVehicleInventory = false;
ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Vision Nocturne
ace_nightvision_aimDownSightsBlur = 1;
ace_nightvision_disableNVGsWithSights

= false;
ace_nightvision_effectScaling = 1;
ace_nightvision_fogScaling = 1;
ace_nightvision_noiseScaling = 1;
ace_nightvision_shutterEffects = true;

// ACE Zeus
ace_zeus_autoAddObjects = false;
ace_zeus_canCreateZeus = -1;
ace_zeus_radioOrdnance

= false;
ace_zeus_remoteWind = false;
ace_zeus_revealMines = 0;
ace_zeus_zeusAscension = false;
ace_zeus_zeusBird = false;

// CBA IU
cba_ui_StorePasswords = 1;
3 participants

2 replies

25/08/2019 21:48 Unread message

MERCI


A mari usque ad mare
28/08/2019 17:43 Unread message

+1

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