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forcer le tir

04/02/2020 11:16 Unread message

logique de jeu ssd

mt dotarget player;ssd action ["useWeapon", vehicle mt, gunner mt, 0]; kat dotarget player;ssd action ["useWeapon", vehicle kat, gunner kat, 0];


A mari usque ad mare
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5 replies

04/02/2020 12:55 Unread message

null = this spawn {_this dotarget s; sleep 0.5; while {alive s and alive _this} do {sleep 4; ssd action ["useweapon",vehicle _this,_this,0];
}};


A mari usque ad mare
04/02/2020 20:15 Unread message

il faut les deux?
04/02/2020 22:09 Unread message

null = this spawn {
_this dotarget t6;
_pos = getMarkerPos "t6m";
_this doWatch [_pos select 0, _pos select 1, 4000];
sleep 16;
while {
alive t6 and alive _this
}
do
{
sleep 4;
gl action ["useweapon",vehicle _this,_this,0];
vehicle _this setAmmo [currentWeapon vehicle _this, 2];
}
};


A mari usque ad mare
04/02/2020 22:10 Unread message

non c est deux chose differentes
pour le troisieme il faut une targuete et un marqueur t6m

(rico je t expliquerais de vive voix)


A mari usque ad mare
Tuesday at 20:03 Unread message

null = this spawn {_EnnemisProche = _this findNearestEnemy _this;_this dotarget _EnnemisProche; sleep 0.5; while {alive _EnnemisProch and alive _this} do {sleep 4; gl action ["useweapon",vehicle _this,_this,0]; }};


A mari usque ad mare

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